Types of Content
Monday 13 February 2012 at 12:01 What is content? We talk about it as if it’s something tangible, but without understanding it’s composition, properties, and lifecycle are we really qualified to discuss it effectively?
I think it goes without saying that content is created. The creator may be man or machine, active or passive. It may be a summary or composite of other works, something inspired by other creations, or totally original. The process of creation is interesting in it’s own right, and I want to decompose this into two distinct areas; the subconscious creative act of artistry, and the conscious workflow-driven scientific processes that enable us to control the manner that content is born. I’ll call these artistic inspiration and scientific inspiration respectively.
Artistic inspiration
Artistic inspiration can come from many sources. Experience is certainly one, as many will utilise what they already know when tasked with making something new. A carpenter will build a wooden house, a mason one out of stone. This doesn’t stop it being an original construction, nor does it even matter if someone else has done one just like it so long as it does what it needs to. I know that’s very pragmatic but while form really does follow function, embellishment is often a good thing. Most gargoyles look pretty similar and all have the same purpose but somehow they are still fascinating. Without the design, they would just be a hole in the guttering. The inspiration is imagining what posture they have and facial expression giving them personality.
So we have inspiration from experience, and from peers and existing works. Where else might inspiration come from? I hesitate to suggest mind-bending shamanistic illicit medications but the truth is that they have inspired many great works of art. They certainly have had an effect in post-war popular music, and it’s said that absinthe had influence on painters. There is something missing from this picture though; could it simply be that if an artist is surrounded by others of a similar creative mindset then their abilities are amplified? A sportsman on the right team will usually play better, as will a programmer create better code when working with world-class colleagues. I’m not sure the reason why, perhaps they share tips or feed of each others energy. Of course, this is a truism; I’ve no evidence to back this up whatsoever so please do take it with a generous amount of sodium. Assuming you believe this truism, even within these groups of the elite there are sub-groups that seem to amplify it further. Painters grouped into impressionists, cubists, and so on. Athletes congregate according to sport. Software developers collect themselves by language; Java, c#, Ruby, Objective-C, etc etc. If you put an iPhone developer demi-god into the same room as a PHP über-web-lord and expected them to create you’d get mixed results at best. They just wouldn’t have any shared frame of reference any more than a photographer and an pyrotechnical would even though they both basically deal with light. And so it is with the written word; people who write books are different to those writing magazine columns, who in turn are different to the creators of content for online delivery.
Inspiration through workflows
Scientific inspiration as I call it is the workflow side of the creativity. It deals with distinct concrete steps from inception to delivery of the finished article. It’s more mechanical, bound by rules, and could be mapped out in a flow chart or other diagrammatic device (but that’s a creative effort in it’s own right, right?). Some of the scientific inspiration process can, could, and should be automated where appropriate. Let’s take a look at it in a little more detail.
As with all processes, it has inputs. Something is done to these in order to produce outputs. One of these steps might be artistic in nature and require an artist but not always so. Let’s take a very simple examine of using software to automatically send a tweet on Twitter when a new article is posted. The input is the article title and url, the process is to take the URL and shorten it using a service like bit.ly and crop the title if necessary to fit in the character limit for Twitter. The output is a posted tweet that in itself might not feel much like content as it is a reference to the article but it has it’s own URL address, is visible on Twitter unlike the original, and will probably be retweeted too. It’s a unique synthesis from an original even though it’s been done without an artist during the creative process. It’s all been done mechanically.
Ah, but, what about programmers creating workflows? Have they not created indirectly? I don’t buy this simply because they have no idea what will be posted to the workflow process, nor is the algorithm in input into the process as it’s the process itself. Sure, they needed inspiration to create the code, but it’s not a factor when it’s running and working correctly.
Does this imply that science is all mechanical and doesn’t need art to create things? No, there’s no such thing as scientific science because in order to come up with “what happens if I mix X with Y” you need to be inspired in the same way that artists are. The big different is that artists will take a blank canvas and have a vision then just do something, there as most scientists have a theory and follow a clinical method in an attempt to create reproducible results. Some art is unique, true science should be repeatable.
Repeatable methods
Ignoring the fringe case of automatically tweeting, most of the time the process of creating content for online use is to apply a repeatable method with a unique input. We often start with a blank box to type into, sometimes with some extra boxes for metadata like keywords and page title. We fill in the boxes and hit save. We might edit it a few times, revising it and correcting spelling and grammar. We might decide that the image looks better on the right than the left. It’s all very personal and artistic. When we are done with our edits having checked the style guide, we submit it at the last minute before the deadline confident that it’s nearly right. Aren’t artists usually critical of their own work? The method is repeatable, but the results vary according to the creator. The method is dictated by the type of content, and it is the nuances in the process that influence the end result and potentially mutate one type of content into another. A prime example of this would be graphic design; the process can turn a Photoshop file into a poster, a web site, a tee shirt, or any number of other visual outputs.
Behind the scenes in the CMS
What follows next for online CMS driven content depends on the system: On some there is no noticeable workflow - although the system is processing it, no human would consider it a flow of any kind; you hit save, it’s live for the world to laugh at. It still has in-process-out concepts, so it’s the most simple case. In CMS powered sites with a preview / staging / whatever you want to call it system where authors can make a change but have to deliberately update the live site, often it just needs someone to click ‘publish’ and it goes out the door. Until that happens it doesn’t get processed to the live site. More advanced systems can add human approval so that someone has to say ‘great, thanks’ before the world sees it, and with the option to reject the content with a ‘what were you thinking’ option. It can even get really complex and have the auto-tweet thing describe above, or multiple approvers, or any combination of these as needed. Ask your friendly neighbourhood developer for more about your workflows in your CMS.
Ok, so we know that content is created, that it has some ‘content’ and usually some metadata, and that you have to do something to publish it (even if it’s only hit save) that triggers some processing. On the surface of it this isn’t really that far removed from print publishing as I understand it; write something, add a photo, get the editor to approve it with changes if necessary, send it to the printer, and distribute it. If this was so true we’d have no problem with online content so let’s explore the differences.
What we need to know is how is online content different from other forms of content. I want to believe that it’s because we skim read when we are online, that we are blind to certain devices due to overuse and misuse, that we consume our content differently because of the way it’s presented and packaged, and that it’s an interactive format. I want to believe but I don’t. Why? The ‘skimming’ argument tells us to write virtually nothing because it doesn’t get read. A List Apart is a great example of quality feature length content articles published infrequently. They are worth the time reading. The ‘skim readers’ argument makes people write shallow articles with no insight or evidence. This article has little evidence too, but I’m aiming for at least insight, if not to inspire debate. Short articles are hard to talk about, beyond the obligatory comments like ‘good article’, and worse still ‘interesting’.
Content Devices
The devices that are overused are, in my opinion, ones that aren’t used in other mediums. Flashing ad banners simply cannot appear in print, and no agency has to my knowledge managed to get a strobing box banner on TV or on one of those LCD boardings. Also popups just are possible in the real world either - can you imagine a TV spawning a smaller screen with an advert on it? This one is probably just a matter of time with the advent of ‘smart TV’ with technology from the likes of Google. Be prepared for picture-in-picture advertising based on your past viewing habits. Or a picture of a cheeseburger every time you switch the set on. All of these things aren’t the kind of thing you would create anyway, right?
The presentation and packaging of content is an important issue. Can you imagine for a moment what it would be like if 20% on one side of each newspaper page was taken up with the same information in the form of a sectional table of contents? And another 20% on the other side with lists of irrelevant information relating to (for example) the past 20 copies of the paper? Then take the top 25% of the page, and in it put a large display basically stating the name of the newspaper. That is what it’s like with the web. I understand the need to brand every page, but it’s this fundamental difference in format that seems to be widely ignored. What the web is really is a huge collection of individual pages connected with hyperlinks, not a huge collection of individual websites. Stop thinking of your site as a newspaper or a book. Think of it as a collection of information nodes. Each page should have one primary message, one primary purpose, one primary reason to exist. Anything secondary dilutes the main message. Why do I believe that these differences in presentation are not relevant? It’s for the same reason that TV adverts and radio ads can be similar but have to be different; using the same audio track just isn’t going to get results. You can and probably should use the same words online and elsewhere in order to have brand consistency, but you’ll need to tailor for maximum effect.
How is online content affected by the interactive nature of the online medium? In itself, it’s not. I can sit and write an article with a message or a strong controversial point. The interactivity on the modern web is no longer in the hands of the creators of content. It occurs on Facebook, on YouTube and on Twitter, within the social networks. Great content gets sent around and ‘goes viral’. Bad content? Ignored. Does this mean you should write for Facebook? Only on your Facebook page. Twitter isn’t content, it’s conversation - learn to listen more than you talk.
Readers versus Users
As for interactiveness within your site; surely all your content has a message and a call-to-action? What difference does it make, for without these points it’s a dead-end whether it’s in print, on a car sticker, or on the web. The main difference is that online you have an opportunity to be clever. If you had a form that you needed people to fill in via post, you would definitely want to ask ALL the questions you reasonably thought they would answer as you only really have one chance to collect data. Online however it’s very different. You can collect at the first registration little more than email address and let them set a password. Because they are logging in and identifying themselves you can incrementally add data, by asking them directly when they order for things like address, or indirectly using surveys in a sidebar.
So content on the web. It’s like writing a magazine for someone who is hyper-caffeinated and standing in the world biggest magazine / book / video game store with the most amazing sound system. Ask very little of them. Guide them with subtle nudges. Don’t overload them but do give them something to think about. Control your publishing schedule. Know that they will leave to look at something else, and be confident they will return when the next edition is due. Have something worth returning for. And above all, take the time to get to know them instead of asking them to fill in something that’s more like a tax return than a registration form.
